by Gnu » Thu May 12, 2005 12:19 pm
[quote="Leaf":4xepp623]I have no clue what the heck Gnu is talking about down there...
12345 was talking about other classes getting better spells at higher lvl, but u changed it and put "Mage"... Which is this issue, because mages don't get more "bonus" at 2x40 or even 3x40.[/quote:4xepp623]
Let me explain, "what the heck Gnu is talking about down there..." (c) Leaf
One of the best features of Sloth MUD is that it allows use to use multy-classes. There exist 1680 different combinations of 8 classes in 4 positions, and it looks like a great variety for me. The classo you choose is based on what style of mudding you prefer. Your power is not determined by your prime class only, it’s determined by all 4 classes you pick. The list of spells that you may use is very important, but it is not the only factor which determines your power. Eq, that one can use (prime eq too), stat-ordering, CAPs of spells, Caps of spelldam, healing_bonus, Charisma, undad_control, etc. Finally, how can you interact in groups of different size.
You think that mages have too little spells? Pick necromancer, druid… become 4xCaster and be happy with all your spells, with increasing of your power at 1x40, 2x40, etc. levels.
I’m playing Ba Cl Ma Ne. What did I get as prime bard… rather high cap for charisma, which makes my CRY the most (or the 2nd most) powerful magic attack with special EQ, I have one prime song - Dance of the 7 (to learn it I must forge 2 songbooks, to do this I need 14 cps and 2 mlns coins)… And one prime skill – play (looks like this skill is prime because most instruments are prime_bard restricted), my gods of war provide extra +DAM. These are evident bonuses which are listed in “spell bard†list, and in score stats. And I do not get extra power on 2x40, 3x40, 4x40 as a bard etc. Suxxx?! NO! There are many hidden powers, that are based on other classes. Combination Bard+Necros gives me an ability to use CRY OF AVATARS in cases when it’s impossible to do w/o wraithform, the same combination allows me to chop some BIG mobs with the help of my undeads… and in this case I use ‘gods of war’ which obtains its solo-power only due to followers which I can summon as a Necromancer, moreover, combination Ba+Cl+Ne saves my mana since I do not waste it on restoring and resigning, when daemon (peri) heals me. These are just some examples when my bardish abilities become more powerful because of skills/spells my other classes have.
Mages? Hm… too low cool spells and bonuses? Pick Ma Mo Cl Ne, with 90 spellam, mirrors, pressage, counterattack, darkness, peri, wraithform you will be able to use something like mage-style, which was an extremely powerful ability, in many (some) cases. Pick Ma Dr Cl Ne and the same story due to high manaregen and tons of mana. These are the first things that come into my mind. And the simplest way to find out if mages are not cool enough is to answer the question “Do you want to replace Mage in your classo with other class?†Do you?
BTW! I do not vote against new staff for mages. I want it! I’ll be happy to stop dreaming about replacing mage with monk in my classo.