What do you consider Playable stats?

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What do you consider Playable stats?

1x18
5
11%
2x18
26
58%
3x18
10
22%
4x18
1
2%
No 18s, just a mix that works with my EQ
3
7%
 
Total votes : 45

What do you consider Playable stats?

Postby Si » Wed Jan 12, 2005 6:11 pm

What stats would you consider playable to 3x or 4x 40?

Personally, I like to go for 1x18 and a sum of 80. Which explains why I am a-rolling again.

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Postby kosowar » Thu Jan 13, 2005 4:08 am

Have 14 18 18 14 16 for ne/dr/ma/cl and think these stats would be interesting to play for such quad caster...
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Postby impz » Thu Jan 13, 2005 7:38 am

my personal view will be that without 2 x 18 (unless u have 17 18 17 17 16 or something like that), it is pretty hard to maximize your character, especially when you go up to the higher lvls.

Very importantly as well, if the total score is around 81 and above, i would think it's good enough.

My personal take on it, anyway
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Postby Alberich » Thu Jan 13, 2005 8:12 am

heavily depends on classo/play style, i think. If you are a 3x or 4x caster who just sits in groups, the only stats that matter are int and wis, and if those are 17-18, you are fine. People who never or rarely group have to be a bit pickier, and then yeah, 80+ total is a good guidline - do not look at just how many 18 nats you have (I have gotten a few completely unplayable 2x18 rolls for alberich - his current nats are barely 1x18s, but they total out to 82)

also.. it's just a game, so I suppose, "playable" stats are whatever you feel comfortable venturing out into the wide world of sloth in - not everyone needs have a completely uber char with insane stats, despite the tendancy of some people to focus on it. If you take care in choosing your eq, and how you fight mobs, and most importantly enjoy yourself, it really doesn't matter what kind of stat roll you wind up with :P
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Postby 12345 » Thu Jan 13, 2005 9:46 am

I think classo and play style has a LOT to do with it.

Thieves tend to be somewhat picky I think simply because percent strength is so important. Three of the strength bonuses are at 18/80, 18/90 and 18/100 (+3 dam for stabbing), and trying to get there from 17 str takes about 11 items. If you don't have the strength naturally, your attacking splork mobs with an increased chance of them living, which is pretty much suicidal.

So every thief that doesn't have warrior secondary is shooting for 3x18 stats so they can roll the percentile. As a th/wa, I stopped rolling when I got 2x18 with high percentile, even though the rest of my stats are pretty poor.
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Postby Si » Thu Jan 13, 2005 11:42 am

12345, I disagree.

% strength is not critical for a Th. Convenient, yes. But with the plethora of +str items out there getting 18/100 is doable from 16, 15, and even below. I run +12 damage (Valk max as I read the EQ list) from a nat 16 strength.

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Postby 12345 » Thu Jan 13, 2005 12:07 pm

[quote="Si":2hpigvqr]12345, I disagree.

% strength is not critical for a Th. Convenient, yes. But with the plethora of +str items out there getting 18/100 is doable from 16, 15, and even below. I run +12 damage (Valk max as I read the EQ list) from a nat 16 strength.

-Si[/quote:2hpigvqr]

There's that style of play thing...

Doable yes. I think equipment options become too constricted though. I'm mostly basing this on what I carry for equipment. Since I can reach 18/100 by casting the strength spell alone, I am basically free to choose whatever equipment I like.

Even at this, none of it has +str... even as a coinicidence. You could consider that my obsidian pearl is equal to a strength item (JJD), but that would still make it the only one I carry. This gives me the option of carrying AC, +regen, +hp/mana/move, +hit/dam, and other +stat equipment.

Two other points: It's not very economical to wear +12 in strength to get +6 dam (+4 hit?) and the ability to carry more stuff, I can wear a gimlet, 2x onyx braclets and the thief auto and get the same damage (4 items). Also, any other stat with a 16 can be compensated for 6x easier.

However, choosing what's acceptable is entirely the perogative of the player. A low strength may be acceptable to you, but I find the drawbacks (as a thief) to be too costly.
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Postby Shadis » Thu Jan 13, 2005 12:14 pm

SI
you are dead wrong

from 16 str to 18/40 there is about a 2.0 ac drop

that makes a big deal to soloing with a thief these days
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Postby 13 » Thu Jan 13, 2005 1:48 pm

there's only one successful way to play a thief
i don't care what you *think*
you must run 18/100 or dont even bother to stab
thats like "the sky is blue" etc

Thieves roll str 3rd unless wa is second
spend the ****** time to get triple 18s is my suggestion
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Postby Yasik » Thu Jan 13, 2005 2:25 pm

I
M
H
O

1. If Str is [1..3] stat - roll until you get 18/60+
2. Roll until you get 3x18
3. Roll until you get last stat 15+

Kinda idealistic, but still possible, isnt it?
Agreed, there is options, but also there is 'set-in-stone' things.

Non-caster primes must have Dex 17+ or its harder maximize AC (which is vital, am i right?).
Tank-type must have 18Dex 18Con in AC-mode with best AC-eq available.
Th-prime must have 18/100 or sit in the Inn and chat.

Dont know much about casters - never played one :)

Tho for [Wa Cl Th Ma] i play and enjoy tremendously i'd roll these...
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Postby Aleksey » Fri Jan 14, 2005 8:16 am

Impz, that 80-81 formula not realy working
Roled my ma/mo/ne/cl 15 18 16 15 16 at first look spify stats, even if use other old rule no stats below 15, recalculated with current ingame equip and cant find 1dex , can afford only
2 dex lose for it(weapon +3x40 shield) rest pozitions need for speldamage
equip , cant afford held high with dex,bracelets,belts,leggings........,found that for me char without -11ac and 90 speldamage simply not intresting.

IMHO more easy plan equip and roll char to that planed equip

And one more thing if its your first char at game, dont think need go for 3x18-5x18 couldbe after some levels you will found that char not suit your gameplay or classo set totaly wrong or whatever.

Alot depends from time you got, if got 10 or more hrs spend on sloth per day you can put self at reroll hell if not pointless roll god stats unless you friendly with luck. So easy lose game intrest if you rolling char for long time
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Postby brand » Fri Jan 14, 2005 2:46 pm

for casters my vote falls with the double 18's what else do we really need beyond that...
:?: :twisted:
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Postby Leaf » Fri Jan 14, 2005 4:11 pm

Rolled my new Monk/Mage and received 16 17 13 17 18 = 81 points
Doesn't seem like much but that 16 str is pretty good.

With the right eq, I'll run 18/100 18 13 18 18. Wis will always be low, unless
I build a regen eq with +WIS. Anyways I think if you can get 1x18 and a
total sum of around 80'ish you should be fine.
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Postby 13 » Fri Jan 14, 2005 5:11 pm

I'm curious what you're planning on wearing thats going to get you
an int point but not a wiz. Right now, with 16 17 14 17 18 Thirteen
is running 18/100 17 14 18 18. Surely you're not going to scrap something
useful for a measely int ?
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Postby Leaf » Fri Jan 14, 2005 9:11 pm

[quote="13":jkysmsob]I'm curious what you're planning on wearing thats going to get you
an int point but not a wiz. Right now, with 16 17 14 17 18 Thirteen
is running 18/100 17 14 18 18. Surely you're not going to scrap something
useful for a measely int ?[/quote:jkysmsob]

Between me and you (and everyone on the forum). I'm thinking about
wearing that diamond pendent. It's +1str +1int, but with 0 ac. I noticed
your neck is that +str +8mana if I remember correctly. However that 17
to 18 int jump is more then +8 mana. So it might be worth to wear that int.
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