What do you consider Playable stats?

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What do you consider Playable stats?

1x18
5
11%
2x18
26
58%
3x18
10
22%
4x18
1
2%
No 18s, just a mix that works with my EQ
3
7%
 
Total votes : 45

4*18?

Postby Mirax » Sat Jan 15, 2005 6:37 am

Well, it looks like everybody consider that 4*18 is NOT playable stats :-)
OK, beyond the joke. I guess, you can't roll 4*18, is it?
Or nevertheless there IS a very small chance (1/100000?) to roll it?
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Postby Roadrunr » Sat Jan 15, 2005 12:05 pm

4x18 is very playable, 3x18 isn't too bad either if you can get high enough supporting stats (ask Vanyel about his newbie with 18.xx 18 18 12 10...probably great for grouping but could be tough on soloing). What I stop at depends on the classo.
My current newbies have these:

cl ma mo ne 17 18 18 16 15 (84)
mo ne ma cl 16 18 15 17 18 (84)
wa ma mo cl 18.51 18 10 16 15 (77 but still very playable)
mo wa cl ma 18.71 14 14 15 18 (79 and less playable than the 77 above)
ne ma ba dr 15 17 17 16 17 (82, no 18s and very playable)

the mo wa I'm rolling now I'm shooting for 18.5 1x 1x 17 18 because I hate needing 3 dex and I have plenty of other chars I can play while I roll. In fact, I really should get rid of a couple of those newbies...
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Postby 13 » Sat Jan 15, 2005 12:40 pm

Argh, I didn't even realize there was str/int neck or I would use that. Excellent!
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Postby Leaf » Tue Jan 18, 2005 7:43 am

[quote="13":1i444eox]Argh, I didn't even realize there was str/int neck or I would use that. Excellent![/quote:1i444eox]

Sorry been out of town this weekend. U didn't realize there was a str/int
neck eq??? How long have you been mudding?
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stats

Postby Avatar » Tue Jan 18, 2005 8:14 pm

Some of y'all are just spoiled...RR primarily.

:)
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Postby Si » Wed Jan 19, 2005 12:42 am

Clearly Rr. Jeebus, look at those stats!

-Si
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Postby Roadrunr » Tue Feb 01, 2005 1:23 am

[quote="Si":1hchwr4f]Clearly Rr. Jeebus, look at those stats!

-Si[/quote:1hchwr4f]

18.53 14 16 17 18 on the latest newbie...

I gotta stop rolling newbies and play some...
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Postby 13 » Tue Feb 01, 2005 7:16 am

yeah im, the same way RR
i had to start givin my tokens away to Zam's newb
but hes statted now so Cipha or Karl!
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Postby Next » Tue Feb 01, 2005 10:34 am

[quote="13":ufg5mcho]i had to start givin my tokens away to Zam's newb
[/quote:ufg5mcho]

Zam is rolling Zam? Hrm, thought he had good stats
Mess with the best,
Die like the rest!
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Postby Aria » Tue Feb 01, 2005 7:14 pm

I'm with Avatar...some people are spoiled! :) But seriously, it could be that I'm just used to playing with mediocre stats. I voted 2X18, but I've only ever had one character with that. One of my two lowbies has 18/88 3X17. I'm so used to being a weakling that I haven't really taken the time to figure out a real eq list target for her.
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Postby 12345 » Wed Feb 02, 2005 8:53 am

I'm curious about the method RR uses for rerolling. I've heard that if you get a bad roll it's best to wait a tick before rolling again, but I don't know if that's any real benefit. I've also heard of people blessing tokens, but I'm pretty sure that has no benefit (though it would be cool if it did). I know people who prefer to roll 1 token at a time, and others who collect mountains of them.

Since RR is being sucessful, I'd really like to how he's doing it. :D
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Postby blackmore » Wed Feb 02, 2005 9:14 am

I used to believe it mattered if you waited between rolls. I had too many rolls that were only different by 1 or 2 stats. That was a long time ago, though, and I've since changed my mind. I personally think the random number generator was rewritten to be more random, because it doesn't seem to make nearly the difference it used to.
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Postby Calim » Wed Feb 02, 2005 2:05 pm

I think Blackmore hits on an important point. The code for rerolling/randomizing may or may not have changed over any period of time. Most of us just don't know, but, due to superstitions and other things that make people gamble, we hold on to whatever worked for as long as possible. :)

Back when I messed around with reroll hell, there was a lot of things I 'tried' in order to improve my chances of rolling well.

-Blessing tokens. If I started a char today, odds are, I'd bless it.
-Removing all items - Helps to see nats, doubt it truly helps/hinders rolling at all. Something I saw other char's do, but I never did or saw the point in, not only get nekkid, but put on -stat and +ac eq. No sense to that at all :)
-Rolling at different 'chambers' Jake's temple, Nia's temple, SS, other less travelled rolling houses. BH Med chamber is over used. - Again, seriously doubt there is any truth to this, but it was fun, and I did explore a little more to find new chambers.
-Waiting a tick after a bad roll. - This one was probably the most grounded in 'reality' Most computer random number generators take a 'seed' value. If you use the same 'seed' the result of the call to a system random function is not random at all, which is useful for debugging etc... An ideal seed for more randomness is something based on time, like say the tick, which when we had real ticks may have made more of a difference then now. However, it may have never had anything to do with the tick and always just based itself on system time, I probably will never know and most of us won't either.

But it sure is fun to try and keep rolling and guessing.

Happy rolling kids!
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Postby 12345 » Wed Feb 02, 2005 3:04 pm

Partly the reason I'm asking. I'm rolling, and while I'm rolling it's easy to see patterns. For instance, I rolled 3 rolls yesterday, consecutively, with 18 str and high percent. This was a warrior, and the rest of the stats were near pathetic, on all of them. The next 3-4 rolls were just bad with all stats between 9-14. Again, it looked like there were _subtle_ changes to the seed value that yielded slightly varying results. When changes occured, they appeared abrupt. Most of my best rolls were after a series of dreadful stats, and almost always with my last token.

And of course, when you're in reroll hell, you think REALLY long and hard before passing up that nice set of stats... which is enough to send you into the next tick (or whatever) worth of stats, so you wouldn't see the repeating values. Similiarly, blessing a token burns some time as well.

Partly the reason I'm curious _how_ folks are rolling. Lots of superstitions, and some of them might be useful. :)
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Postby blackmore » Wed Feb 02, 2005 3:43 pm

I've often wondered if there's a chance your stats will only change slightly when you reroll, as opposed to a total reroll. I only say that because it seems like no matter how long I wait, if my stats suck, and I roll them, they occasionally still suck.

That being said, if I get almost keeper stats and am still rolling, I do it really quick to make sure the seed doesn't change too much, hoping the right stat goes in the right direction. I've actually had 2x18 on something like 3 consecutive rolls, so I do think there is some truth to the theories.
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