Solo Mobs between 225k and 1.5M xp

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Solo Mobs between 225k and 1.5M xp

Postby *Idjit* » Sun Aug 28, 2016 1:38 pm

Hello, this is a thread for listing just specifically those mobs that are in the sweet spot for soloing for people between 1x40 and high 3x40. Things that you can 'cruise' and kill a bunch of before regenning.
Basically looking for things that are bigger than a seilenus in Greek Forest up to about the size of the lantern fish in Murkwood.
If it's known not to flee put an asterisk in front of the mob.
If it's known not to be aggressive put a plus in front of the mob.
A little bias should be in this list towards things that are either not flee or not aggro or both, since it's kind of intended to be for thieves and monks trying to set up and web stuff before it runs away. Try not to list anything that fast-aggros or is something you have to chase all over the place.
If you list a higher risk mob more towards the 1.5M end, try to mention that it drains resources (hits hard), if it does.

Here's a start.

Centaurs:

*+centaur filly
*+polo player
*+centaur archer
*+centaur ranger

Lyme Town: (the reason Lyme town is here is because Knubberub at 3x40+37 is testing blast+wraithform)

*+drunken sailor (kind of risky even with wraithform- if all four brutals connect you'd have to flee and heal up) 700k
*+street urchin (on the low side of XP but safe) 175-200k
*+old lady (a little more yield than urchin) 240-300k
*+street vendor (500k. perhaps 3/4 as risky as drunken sailor)
Westwood:

*+troll warriors (raid) 450-500k
*+Mug (raid) 250k
+village man 300-350k
+village woman 300-350k
Last edited by *Idjit* on Sun Aug 28, 2016 5:14 pm, edited 1 time in total.
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Re: Solo Mobs between 225k and 1.5M xp

Postby Teron » Sun Aug 28, 2016 4:13 pm

There are low damage/high hp mobs and high damage/low hp mobs.
The former are good for warriors/necros w/o wraith, the other are good for stab/grip.

Also, I think we should specify mobs that flee/are aggro, not the other way around. Several low level mobs flee, not all of them.

I also suggest *adding* & for ether, # for nostab and @ for stab mobs (thin/high damage).

Sakura, AH
+ swordsman, around 300-400k
+@& starling 400k ether
+ possessed travellers, 600k? I forgot. they teleport you to another part of the area.
* slime parasites, 1m, thick, hit hard

Ruins of the Mage Tower, AH
+ stalkers, 1mil, thick. need high ac. Have a few aggros in the area, if you go down, avoid Dracartan.
+ Green dragonittes are 700k, assist others. Avoid Dracartan, because he's 5mil, bashes, and the greens assist him.

Shadow Keep, SS
+ skeleton warriors, 1.2mil. ok for stab/blast or chop, dont hit -9 often
+# wight guards same, but nostab

DemonWeb, SS.
Aggro area. Use darkness potions and darkness and you won't be seen. Need fly after stone guardian.
*@ elf scouts, lots of them, 200k splorks
*@ skeletal/saddled/venomous/phase spiders: 700-1mil splorks

Xanthippe, SS
+*@ sad women, men 300-400k splorks, perfect for 1x40 thieves or high ac people. MIght be ok with wraithform. This is the equivalent of the village men/women in Westwood, except these don't flee.

Troglodytes, BH
+ trog chef, king, queen, 1-3mil,thick. probably good to blast with good ac.
Ogres Eyebitter and Bonecrusher, 700k-1mil

Catacombs, BH
# wights, ghasts, mummy, spectres - around 300-700k or so

I don't recommend Lyme town at 1x40, because mobs hit hard, and if you attack them near outpost guards, you have a high chance to die.
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Re: Solo Mobs between 225k and 1.5M xp

Postby *Idjit* » Sun Aug 28, 2016 4:59 pm

Well, the whole point was to call out what doesn't flee because those are the ones we're happier with. Or that I'm happier with. so I chose to have the symbols for what doesn't flee rather than what does. I think fewer things don't than do.
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Re: Solo Mobs between 225k and 1.5M xp

Postby *Idjit* » Sun Aug 28, 2016 5:36 pm

Lower Olympus (again these limited lyme lists are for the higher end 3x40+35 or so)

*+woman carrying food : easy 700k with 2 disintegrates.
*+preaching man (same room) : again easy 700k a little risky with wraith he does hit hard.
*+grubby little girl (same room) : 225k, hits hard though - perhaps not worth it
*+wealthy traveler: 1.7M pretty risky with wraithform, knubber can do it if he's full.
*+man climbing the mountain : 500k hits like the traveler but is thinner so it's over sooner.
+crazed fanatic : 875k flees, lead with web. hits a little hard.
*+woman on a pilgrimage : 500k about the same as the climbing man.
*+gnomish woman halfway up the mountain: 700k died easy to 2 disintegrates.
I don't know if the darkskinned man assists her though, can someone verify.
Last edited by *Idjit* on Sun Aug 28, 2016 9:16 pm, edited 1 time in total.
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Re: Solo Mobs between 225k and 1.5M xp

Postby *Idjit* » Sun Aug 28, 2016 6:29 pm

Barovia town proper:

*+ captain of the guard 350k
*+ guardsman 200-250k
*+ village man 225k
*+ village woman 175k a little lightweight but safe.
*+ thugs (hidden) 150-175k again a little lightweight, ok with wraithform

Just east of Barovia town:
*+dread wolf: 1.8m : draining at 3x40+35 even with wraithform up.
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Re: Solo Mobs between 225k and 1.5M xp

Postby Teron » Mon Aug 29, 2016 3:42 am

Again, I suggested tags that'd clarify, whether they are
& ether
# nostab
@ thin/hard hitting stab mobs.
I guess @# would be a thin nostab mob.

Look at our list and see for yourself for the list of mobs that flee.

Most oly mobs are nostab and hit hard, I wouldn't recommend pilgrims for exp. The wealthy traveller can nuke someone in 2 rounds, if without an aerial servant or wraith or grip.

For blast, better mobs are ghosts in Xanthippe and wraiths in the Barovia church. But those are 1.5m+ for the same effort, so I didn't suggest them.

dread wolves in Barovia are aggro, unless you have undead visage.
* zelkham zombies past the Barovia gate are a bit easier, 800k-1.3m

Moria,SS
#@* bats 800k
#@+ minidemons 700k
#@* wargs 800k
Beware of Shelob (scan aggro, webs, kills, eats) near bats/minidemons. Don't sleep outside safe/gateable rooms in Moria.
Store an extra Moria key outside Moria in case you die.

I'd recommend doing hard hitting mobs for people, who have 25+ score in their 1x40+ coliseum level and know what they are doing. That's why I mostly suggested either easy mobs or splork mobs. 800k+ mobs are not splorks, they do damage.
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Re: Solo Mobs between 225k and 1.5M xp

Postby Teron » Thu Sep 01, 2016 4:49 am

I've tried the Barovia town as a 1x40 thief and it's underwhelming.
*+ sergeants of the guard are 500k aged
*+ guardsmen are 225k aged
others are 150-200k aged, which fall below target 225k.

But there are 5-6 sergeants and lots of guards, so it's an ok run, but the rest of the town isn't worth it, imho.

and zelkham zombies aren't solo for thieves either. For warriors/necros, maybe.
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Re: Solo Mobs between 225k and 1.5M xp

Postby zenoko » Sun Oct 02, 2016 7:58 pm

just stumbled on these
herbalist isles -
non aggro
lemmings/kobolds/drow guards - 100-200k (i know small) but they give 2-5k gold
ice toads 1-3mil (they hardly hit you)
papa toad (6-9mil he hardly hits you but is thick)

best place to do herbalist isles is to goto the way back where kobold shopkeeper is and farm toads along the roads to the small turtle dragons
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