A bit off track from the topic again, but I tried to view drachma shop eq from player point of view.
I would consider buying item similar to one existing in the game if its within cost of 300 drachma. I think there was a ring of flaming serpents alike for 150 or so drachma? If the cost goes higher than that, it looks a bit overpriced. At higher levels I did regret slightly spending 600 drachma on sky king helm. While being best ac in the game, it frankly is not much difference from the roberts hat.
On other hand items which are one of a kind and heavily overpower ingame eq, could and should cost 500 or 1000+ drachma. Wasn't there some +3 hand damage shield in the shop? And I mean things like extra damage or 1-2 handdamage, not measly .1 ac difference from in the game item (some thief or monk might bring numbers saying that in the end 1dam or hand dam is not very huge difference, but trust me, -13.1 is very small difference from -13.0 on ac).
*juggleblood* wrote:One thought I had is that perhaps elite damage gear that helps in splorking mobs (1 round kill) could be more heavily represented in the drachma eq, i.e. dam, spell dam, and hand dam. That's kind of how it already is for monk I think, yah?
Seems damage reduction and mvreg are not much worth much as indepentant stats, but could be good sidekick addtions too.