*juggleblood* wrote:@Taron, Solo bard? Ok, what about eq for the guy who wants to be a mage prime tank? Or Thief prime healer?
The game consists of both solo play and group play.
While the imms would like to force people into groups, the solo game exists, no matter what imms think, because people are different, and some just prefer solo. Some prefer a balance of solo/group.
Mages don't solo in tank gear, and thieves don't kill with heals often so you are comparing apples to oranges.
If the bard could solo with +20charisma and -5ac and his prime skills, that'd be as good as the mage soloing big mobs in his sb/-saves gear and -1-3-5ac. While mages can kill all kinds of mobs with relative effort, bards have to go out of their way and use extensive mob knowledge to solo exp. This could be better.
The difference should be in how players use skills/spells, not that "warriors must only be tanks" or "clerics must only heal in groups" or "bards must be only a group character".
Basically, all the bard needs to solo efficiently is
the single-target skill/weapon I've suggested.
Now, back to topic:
I do tend to agree that instead of spending our level exp on stats, we should be able to get better eq at 5-9x40, both ingame and forged. It'll be easier and more fun, than grinding for exp. There isn't a single piece of 9x40 eq other than the light. What gives? A 8x40 item other than a 3d tri40 item? I know 1 7x40 item (but even then, I think I dreamed of it).