cyprimus wrote:@taron
Are you wanting to expand it to all levels or are you wanting to extend the amounts you can get to caps or infinitely?
Who will do the calculations?
What is the goal? Ten years from now another pwipe?
It's Gorka's idea, you should ask him or read the posts, the answers are there.
Hypothetically, though:
- most powerful stats, such as +dam and +max dex, should be limited or scale at a higher rate, which would make it feasible to buy only several stats, with the exception of persistent players
- medium value stats, such as dam reduction, should be scaled at a normal rate, probably reaching the feasibility limit about 5 points above our current cap
- high volume stats, such as hp/mana/mvs, should scale at a low rate, such as 1.03, giving one ability to go for 200-300-400hps/mana if persistent.
Of course, whoever does work on it, should
- identify the limit, where it's unfeasible to buy stats.
Maybe, when you can get more value for less exp elsewhere. It should also be understood that the feasibility limit will only be reached on 1-2 stats, not all of them.
- research the scalability rates elsewhere, which results they give, and what we want to get here.
My understanding is that we want the feasibility limit to be about 50-80% higher, than current caps, which would allow people to reach their current caps at a somewhat increased rate, with the option to pursue more stats for much more exp.
So, if we set the minimum exp for the first purchase, and the feasibility limit, which is exp required to reach feasibility caps, eg 15th dam reduction or 4-5th damage, we can establish a scalability rate.
As for who should do it, the imms should do the calculations, while players - such as you, Cyprimus, who is familiar with many muds - could research and provide information about such shops elsewhere. I played one MUD with the shop, but I can't login to it.
Practically, I'd appreciate if imms do base shop prices on how useful the stats are and add scaling, allowing us to buy more stats by paying more. As for current prices, they are close, but not precise, e.g. 4bil for 1 stab dam, but 20bil for a dam point?
JB wrote:It's not up to me, but you can have my (hypothetical) vote if you think it would make Cyprimus happy.
I'm not convinced anything will make him happy, but if he gets an exp reimbursement that'd allow him to buy another spell or stat, I don't think it'll offend him much.
Or, the scale could be made so that current caps would cost the same total, so he'd only benefit from being able to buy more of the stats with no guarantee that he'll be happy about it, though.