Teker, I'm getting my numbers from the randomized exp counter, from some hours of experience - but, unfortunately, no statistics. Overall, however, say, about 10-20-30 hits, do give a fairly objective, if blurred, picture of damage.
I believe you that my base damage has doubled, but I barely noticed it. I know Stun does great damage, but 95% of our warriors are not Stun or Cyprimus, so let's work with the base damage, and how we can scale it up to 9x40. You can look at 3-5x40 warriors, if you want to see, how broadside damage compares to other skills.
As a tank, it means I don't want to use broadside to do miniscule damage, because it lags, or to stun mobs, because there's a chance it'll put me on my back, unable to rescue or heal self.
As an assisting warrior or in solo, I can wind or flail. With capped flail, flail does more damage. The only drawback is, when you land the flail after the mob dies.
I haven't tested the knock-back level yet, but for damage, this skill is fairly useless.
Could you describe us, where in the damage skill list you (or you and imms) want to place broadside and flail, so you'd set our expectations right?
You probably should take scale damage with weapon damage more, if you want to
- limit tank damage
- make it useful for assisting warriors, who wear weapon damage eq.
Perhaps, it's the 4x40 warrior, who should be doing 60-80 damage with a broadside in ac, not a 8x40 warrior in a +12 weapon damage set.
Also, I support the public damage display for skills. It adds satisfaction in seeing the damage numbers you've worked so hard to produce. So far, only healers see the exact numbers of their heals - and it has yielded no wild pestering, to my knowledge.