by Teron » Mon Jul 25, 2016 6:05 am
1. Why people play warriors
Warrior, first of all, is an armored tank, behind which ppl get behind. Playing a tank is his current primary role and warriors do it better, than any other, thanks to hps, parry and second wind. Citing hp regen as an advantage is laughable, though, because a 14av skill beats anything (225hpr caster regen vs 325hpr warrior regen, and you won't get full mana before hps)
If ppl want to solo, warrior is a good base for the 2nd/3d class: you exchange 2/3d class prime benefits, such as high mana regen, for hps/ac/parry/second wind. Personally, I don't think it's worth the trade: if you want to play necro, go necro. If you want to play, like a monk, go monk.
Any solo warriors have to rely on their 2nd/3d classes to do damage, because their innate damage pretty much sucks, even with riposte. If you think warriors have high damage, try killing Lyme mobs only by using warrior skills. It's pretty pathetic even with charge, unless you are a 9x40, but even then good luck with using capped flail for 120 damage.
If Gorka soloed more, he'd know how lowly warrior damage is. (For the record, I've got 1 wa/th to 3x40 irrc, a wa/mo/th/ba to 18av and a wa/ne to 8 39.)
Of course, warrior and monk playstyles are a bit different (presage, focus vs second wind), so some people play warriors as monks, because it's the best concept of dealing burst damage for them. Warriors don't have much mana or mana regen, so blasting their way through several solo areas is out of the question.
I'd love to see people pick warriors to deal damage, if they like their damage and active skills. However, right now, this is out of the question. Any damage that warriors can get comes from hard forges, runes and avatar shop and there aren't active skills for damage dealing, except for tanks.
2. Monk damage
Personally, I don't see monk damage as being op right now, you still need to work for it. I'm pretty sure my hand dam, even in a full hd set, doesn't compare to Ip's or Josiah's.
Monks have just the right amount of hand dam eq to deal damage, it's the other classes that need more options to balance their eq, damage and playstyle.
I believe caps already limit whatever the damage people can do, and some monk high damage monk items require 35+ monk, which is limited by the classo. If a player reaches 40mo, he should be able to wear that eq, I don't see a problem with that.