Take part in the Grimm Tales

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Take part in the Grimm Tales

Postby Teron » Sun Mar 20, 2016 4:17 pm

Today, Neptune has opened a new area, the Forest of Grimm.

There, you can witness the tales of Grimm.

While Neptuned suggested we kill mobs individidually, we stuck together and killed them together, popping loaded eq and ducats in the process.

Here's what loads in the area:

Hermit's wife:
Object 'grimm pumpkin vine bracelet', Item type: ARMOR
Item is: GLOW MAGIC
Weight: 1, Value: 2500gold, Worn in: TAKE WRIST
AC-apply is -0.1
Can affect you as:
Affects: MANA by 5
Only those who are at least adept magic users, clerics, druids,
necromancers, or bards may use this item.

Goldilocks:
Object 'grimm bracers acrobat', Item type: ARMOR
Item is: GLOW MAGIC
Weight: 3, Value: 2500gold, Worn in: TAKE ARMS
AC-apply is -0.2
Can affect you as:
Affects: STR by 1
Affects: HITROLL by 1
Only those who are at least adept magic users, clerics, thieves, warriors,
druids, necromancers, bards, or monks may use this item.

Papa Bear:
Object 'grimm snow boots rugged', Item type: ARMOR
Item is: GLOW MAGIC
Weight: 3, Value: 1500gold, Worn in: TAKE FEET
AC-apply is -0.2
Can affect you as:
Affects: CON by 1
Affects: RESIST_COLD by 10
Only those who are at least adept thieves, warriors, bards, or monks may
use this item.

a wandering mouse:
Object 'grimm cane sword', Item type: WEAPON
Item is: GLOW MAGIC
Weight: 2, Value: 1500gold, Worn in: TAKE WIELD
Damage Dice is '2D5'
Can affect you as:
Affects: HITROLL by 1
Affects: DAMROLL by 1
Affects: INFRAVISION by 1
Only those who are at least apprentice magic users, clerics, thieves,
warriors, druids, necromancers, or bards may use this item.

Mama Bear:
Object 'grimm apron padded', Item type: CONTAINER
Maxweight: 50
Item is: GLOW MAGIC
Weight: 3, Value: 2000gold, Worn in: TAKE LEGS
Can affect you as:
Affects: ARMOR by -7
Affects: RESIST_FIRE by 10
Only those who are at least apprentice magic users, clerics, thieves,
warriors, druids, necromancers, bards, or monks may use this item.

the little girl (in the big shoe):
Object 'grimm ring makeshift make shift acorn', Item type: ARMOR
Item is: GLOW MAGIC CAN-SHAPESHIFT
Weight: 0, Value: 0gold, Worn in: TAKE FINGER
AC-apply is -0.0
Can affect you as:
Affects: INT by 1
Only those who are at least apprentice magic users, druids, or necromancers
may use this item.

Mother Goose:
Object 'grimm robe obedience', Item type: CONTAINER
Maxweight: 400
Item is: GLOW MAGIC
Weight: 3, Value: 5000gold, Worn in: TAKE ABOUT
Can affect you as:
Affects: UNDEAD_CONTROL by 1
Affects: ARMOR by -2
Only those who are at least adept necromancers may use this item.

Simple Simon:
Object 'grimm shiny new penny', Item type: LIGHT
Item is: GLOW MAGIC
Weight: 0, Value: 0gold, Worn in: TAKE HOLD
Can affect you as:
Affects: HITROLL by 1
Affects: STR by 1
Only those who are at least apprentice magic users, clerics, thieves,
warriors, druids, necromancers, bards, or monks may use this item.

the scary spider:
Object 'grimm black silk cloak', Item type: ARMOR
Item is: GLOW MAGIC
Weight: 1, Value: 800gold, Worn in: TAKE NECK
AC-apply is -0.1
Can affect you as:
Affects: SAVING_POISON by -1
Affects: MOVE by 10
Only those who are at least apprentice magic users, clerics, thieves,
warriors, druids, necromancers, bards, or monks may use this item.

Jack and Jill:
Object 'grimm water pail metal', Item type: LIQUID CONTAINER
Item is: GLOW UNAPPROVED
Weight: 1, Value: 100gold, Worn in: TAKE HOLD
Can affect you as:
Affects: HITROLL by 1

the sheep:
Object 'spear', Item type: WEAPON
Item is: NOBITS
Weight: 10, Value: 200gold, Worn in: TAKE WIELD THROW
Damage Dice is '1D6'

Little Miss Muffett:
Object 'grimm curds whey cottage cheese bowl', Item type: FOOD
Item is: UNAPPROVED
Weight: 1, Value: 10gold, Worn in: TAKE

Humpty Dumpty pops eggshells.

There's a forge note that reads:
"high above the trails of snow,
in caverns deep where fires blow
on a rivers island alive with gold,
upon the halfling with master old
and a mystic suit of metal desire
combine to form with forgers fire
a brilliant plate of ancient lore
of brave adveturers that live no more."


The area loads randomly a list of newbie spellbooks, similar to the Moors, so it's now the closest stop to popping useful newbie manuals.

Thank you for the area and the quest, Neptune.

Thanks everyone for following me.
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Teron
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Re: Take part in the Grimm Tales

Postby Yasik » Mon Mar 21, 2016 4:46 am

Area seems ok for lowbies to hunt and pop spellbooks, with one exception IIRC - small fleeing mobs breaking Mage 20 webs >> players will have to bring moldy-scrolls >> which cost ~500 coins (cheaper on VK) >> quite a lot for a lowbie to spend on kobold-size mob; I see it can be adjusted by removing 'flee' option from mobs at all, or make them weak enough not to break 20- webs.

Also, I think I should mention this to Neptune, that personalized drachma tokens was not the best idea and how leader and looter failed to redistribute those between participants and just kept for themselves - this is definitely olde good Sloth 3 style we hated so much and thought to finally got rid of, but it seems no.

As "Yasik" character, I dont need drachma at all, bc I cant buy and wear drachma eq bc of high restricts, so you cant say I'm whining about not getting any, but there was also other players in the group.

You two, Taron and Pushkin (Juggleblood), your greed is disgustingly repulsive. There is no way I'm joining any activity you lead or perform in the future, ever, bc I dont want to be used by you for your personal gain, others should consider this as well - low moral and ethical standarts of this two guys and greed beyond measure as if there is no tomorrow.

It is hard for me to believe that you two choose silly ~10 drachmas over reputation.
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Re: Take part in the Grimm Tales

Postby Lekach » Mon Mar 21, 2016 10:52 am

Thank you for the new area Neptune! Also Taron/Tiron for leading!

On top of the list here are some additional items:-

Jack & Jill:
Object 'grimm crown jack copper', Item type: ARMOR
Item is: GLOW MAGIC
Weight: 2, Value: 1000gold, Worn in: TAKE HEAD
AC-apply is -0.7
Can affect you as:
Affects: MANA by 10
Only those who are at least adept magic users, druids, necromancers, or
bards may use this item.

Baby Bear:
Object 'grimm teddy bear worn', Item type: ARMOR
Item is: GLOW MAGIC
Weight: 1, Value: 500gold, Worn in: TAKE HOLD
AC-apply is -0.2
Can affect you as:
Affects: HITROLL by 1
Affects: HITPOINT by 5
Only those who are at least apprentice clerics, thieves, warriors, bards,
or monks may use this item.

Tweedledee:
You feel informed:
Object 'grimm rattle toy baby', Item type: MUSICAL INSTRUMENT
Item is: GLOW MAGIC
Weight: 1, Value: 2500gold, Worn in: TAKE INSTRUMENT
This instrument enhances accompanied bard songs.
Bard effects last 28% longer.
Bard songs use 5% less mana.
Bard songs can be heard by 1 more people.
Can affect you as:
Affects: CHARISMA by 1
Only those who are primary adept bards may use this item.

Wee Willie Winky:
Object 'grimm nightcap night cap satin', Item type: ARMOR
Item is: GLOW MAGIC
Weight: 2, Value: 1000gold, Worn in: TAKE HEAD
AC-apply is -0.3
Can affect you as:
Affects: MANA by 5
Affects: MOVE by 10
Only those who are at least apprentice magic users, clerics, thieves,
warriors, druids, necromancers, bards, or monks may use this item.

Humpty Dumpty:
Object 'grimm egg shell eggshell cracked piece', Item type: COMPONENT
Item is: NOBITS
Weight: 0, Value: 0gold, Worn in: TAKE HOLD

Small Boy (in the big shoe):
Object 'grimm belt rawhide raw hide', Item type: ARMOR
Item is: GLOW
Weight: 1, Value: 500gold, Worn in: TAKE WAIST
AC-apply is -0.2
Can affect you as:
Affects: HITPOINT by 10
Affects: RESIST_DISEASE by 10
Only those who are at least apprentice magic users, clerics, thieves,
warriors, druids, necromancers, bards, or monks may use this item.

Little Lamb (By Mary):
Object 'grimm lamb fleece white snow warm hide', Item type: ARMOR
Item is: GLOW MAGIC
Weight: 1, Value: 2500gold, Worn in: TAKE BODY
AC-apply is -1.4
Can affect you as:
Affects: CON by 1
Affects: RESIST_COLD by 10
Only those who are at least adept magic users, clerics, thieves, warriors,
druids, necromancers, bards, or monks may use this item.

Also, tons of random newbie spellbooks popped from all the mobs in the area.


***************EDIT**************************

Solomon Grundy:
Object 'grimm spiked ball chain ether', Item type: ARMOR
Item is: GLOW MAGIC
Weight: 4, Value: 1000gold, Worn in: NOBITS
AC-apply is -0.0
Can affect you as:
Affects: MANA by 5
Affects: HITPOINT by 10
Only those who are at least adept magic users, clerics, thieves, warriors,
druids, necromancers, bards, or monks may use this item.


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Re: Take part in the Grimm Tales

Postby Teron » Tue Mar 22, 2016 1:38 pm

Yasik, I let anyone loot, so it'd distribute semi-randomly.

If you didn't enable loot, this prevented you from looting any drachma.

The reason I decided to lead a group instead of going at it individually was precisely because it'd lead to very few ppl getting the most of the ducats due to skills and the time they spent preparing. For one, I had a few damage potions, and Pushkin had a few disint charms.

So I chose to lead a group and let the randomness of loot decide, who gets the personal items. I admit I haven't actively encouraged everyone to loot, I thought that was self-evident. I guess not. Next time I'll try to think this through. Also, you nor anyone didn't about enabling looting. Experienced players did enable it on their own. This didn't help the case.

I agree that Neptune's way of making ducats personal and not making it a competition was pretty confusing and I talked with him about it. I suggested either making it a personal competition, which seems fair, and providing a minimum base rewards for everyone, or making it a group quest w/o personal items, with shards, like it's done usually.

That being said, I appreciate the unique approach, esp if it's a competitive one, and I'd have enjoyed it more. Yet, I chose to lead a group, so more ppl would get the ducats, and the new players, such as 8ne Uly and 2ma Gandalf wouldn't be left behind and feel desperate to make any kind of progress against 50-500k mobs.

In the end, I think 4 ppl looted.

If you haven't gotten any drachma out of the quest (my log doesn't show it), please contact Neptune, I'm sure he'll provide you a reasonable retribution, as he personally gave ducats to Uly and Gandalf at the end of the quest.

If you aren't satisfied with the reward, feel free to demand from Neptune 10dr at Tiron's expense - I'll provide confirmation and drachma to Neptune online.

Cheers.
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