Happy 10th Anniversary SlothMUD III!

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Happy 10th Anniversary SlothMUD III!

Postby *Splork* » Mon Aug 13, 2007 1:31 pm

Happy 10th Anniversary SlothMUD III!

Fifteen-years ago, SlothMUD booted up for the first time. Quickly the little mud, operated by a handful of college students gained recognition across the world – from the United States to Russia to Australia and points in between and beyond. The goal in the beginning was to give people a friendly atmosphere in which to play, and a means with which to interact with friends across the globe.

Five years later, SlothMUDIII was born from the ashes with a new owner, and fresh ideas, and a new direction for the MUD. Since August 13, 1997, this direction has been to make SlothMUDIII one of the best MUDs on the internet. With hundreds of players worldwide, a friendly and robust atmosphere, and hours of enjoyment for everyone, SlothMUDIII has risen to the challenge of maintaining a free-to-play system with no donation system for elite equipment and an open-to-all mentality, all while improving game play by leaps and bounds through the years.

With an administration of helpful, diligent, and intelligent coders, SlothMUDIII now boasts eight regular classes plus an elite Avatar class to choose from in a four class system with hundreds of skills and spells to choose from along with thousands of unique items and equipment to make each character special to its owner. In the past ten-years SlothMUDIII has raised the bar for free-to-play MUDs everywhere by adding:


# 100% Original world

* Over 23,500 unique richly described rooms
* Over 8,400 unique mobs
* Over 7,200 unique objects


# Completely free to play
# Fast character creation - No approval necessary
# A single player base since 1997 with an average of 40+ online encompassing the world

* US, Russia, Malaysia, Ukraine, Latvia, Singapore, UK, South Korea, Netherlands, Sweden, Canada, Lithuania, Italy, Germany, Australia, France, Israel, Estonia, Finland, Spain, Belgium, Mexico, Taiwan, and Brazil.

# MCCP support (Mud Client Compression Protocol
# MXP support (Mud Extension Protocol)
# MSP support (Mud Sound Protocol)
# Astrological event system(complete solar system simulator with 4 other planets)
# Unique and well thought out magic system (Seven layers of Strata- Channeling, Shaping, Summoning, Healing, Enhancement, Necromancy)
# Innovative experience system(exp can be gained in a variety of ways-
leading, tanking, grouping, blasting, exploring, healing, questing, etc)
# Dedicated Immortal Staff
# Continuous Regeneration System
# Customizable prompts-over 25,000 possible prompts to choose from
# Time spawned mobs creating dynamic world resets
# Dynamic World Map-showing real time movement of our players
# Mob lairs and caches(creatures hide and protect their treasures)
# Full ANSI colour support
# Ingame Aliases
# Ingame Auto Quests
# Immortal Run Quests
# Unique Quest Points & Shops
# Full clan support(clan channels, boards, etc)
# Global boards and player mail( ship items to fellow players, write letters,
post news stories for everyone to see, etc)
# Player files and eq saved continuously
# Dynamic map of Newbatia and Newbie school (watch yourself move around town,
or help yourself find your guilds)
# Multi-Classing from 9 diverse classes including a unique and highly coveted Avatar class
# Five Continents & Three Islands

* Newbie only Continent
* High level only Continent

# Over 400 skills and spells
# Unique vault system
# Dynamic Channels

* Newbie Channel
* Auction Channel
* Gossip Channel
* Player created channels

# Extended Socials and Commands list
# Newbie School and Newbie Helpers (called Isatars)
# Combat Arenas for those who enjoy Player vs Player
# Avatar Meta Shop
# Forging, Enchanting, brewing, trading
# Weekly top 20 lists posted on web site including total exp, deaths, and gold
# Live continent boards listing the top 25 most deadly creatures of that continent
# MUDL - A one of a kind internal programming language that allows Immortals to continually create a dynamic and challenging experience.



Along with the ingame features of SlothMUDIII, the online recourses of the player maintained website (www.slothmud.org) provides all players with access to a database of items, equipment, autoquests, area maps, and an open forum to communicate to other players anytime, 24/7. The website is dynamic, with live up-to-the-minute lists showing whose online and whose grouping, along with a

dynamic world map to show where players are at any given moment. Finally, using RSS feeds, SlothMUDIII’s enhanced website offers a self-updating live blog of major events taking place in the game world whenever it happens.

SlothMUDIII continues to enjoy its reign as the premier free-to-play MUD as we celebrate ten (10) years of success in the upcoming week. Please, feel free to come join our family of players, and enjoy our rich, robust atmosphere and environment. We welcome you anytime. Visit our website to connect, or log in using your favorite MUD client at slothmud.org port 6101 or at IP Address 209.139.208.64 port 6101.

We look forward to seeing you.

The Administration of SlothMUDIII



**Posted at 3:00 am on August 14th of 1997 on rec.games.mud.diku

Hello everyone,

After months of work, the new version of SlothMUD [Version III] Has
finally been released.

This game introduces many great new concepts to the game, while
retaining the excellent base it was built upon.

Lots of new concepts have been added...
1. New spells,
2. Multiple towns and continents
3. Spellbooks!
4. Auctioneers will auction items randomly!
5. Automated arena
...and much more!

We have many great new features coming soon as well...

Best of all, it's new!
Join up with lots of players who are just starting out as well.
At the time of writing this post, there are over 60 players currently
on the game! All under level 9!

Hurry though, if you wait too long everyone will be much higher level
than you. Join in now, when the game is most exciting!

Also see the web page at www.slothmud.org, though it is a bit out of
date due to the new changes made to the game, it has some great info
about the mud!

seeya on sloth!
Jake


**Posted at 3:00 am on August 14th of 1997 on rec.games.mud.diku


How can you miss this much fun????
*Wizards of SlothMUD III*
-----------------
[ *Creator* ] Jake bugs: mail hayw...@slothmud.org --AFK
[The Goddess] Nia Hmmmm...
[ *Demi-god*] Ming .

[ma cl th wa] Players
-----------------
[ 0 1 0 9] Enigma the Untitled
[ 0 0 1 7] Defect will soon be at the top
[ 0 1 0 6] Melkor the IV
[ 0 0 0 6] Blastard <~Kaos Warrior~>
[ 0 0 0 6] Corum Jhaelen Irsei
[ 0 5 1 0] Mirayah silly warriors... kicks are for trids
[ 0 0 1 5] Cthulhu <DoT> the Lightly Titled
[ 0 0 0 5] Desade MULTI me to stats *giggle* :)
[ 0 1 0 4] Darkeagle leaves for a bit and look what happens!
[ 0 0 1 4] Anger the Untitled
[ 1 4 0 0] Ebony the Untitled
[ 0 1 0 4] Wolverine :P {Sea Monster}
[ 0 4 0 1] Kontroar the Untitled
[ 0 1 3 0] Julk I HATE LAG
[ 0 3 1 0] Pez the Untitled
[ 0 3 0 1] God
[ 0 3 0 1] Trian ...
[ 0 0 0 3] Fmh the Untitled
[ 0 3 0 0] Nic will cure and protect you
[ 0 3 0 0] Testament sleep dep ..... brain blubber
[ 0 0 3 0] Gatto ...
[ 0 0 0 3] Fin a lowly wa/th
[ 3 0 0 0] Poohz the Untitled
[ 0 3 0 0] Jesus => The Future's So Bright! <=
[ 0 3 0 0] Ferrus Ferrite
[ 0 0 0 3] Sirrico CHAOS RANGER
[ 0 0 3 0] Zinger the Untitled
[ 0 0 0 3] Hokus pokus
[ 0 3 0 0] Dovi The bear
[ 2 0 0 0] Eos the Untitled
[ 0 2 0 0] Elvin the Friendly Healer.
[ 2 0 0 0] Vorlox the Untitled
[ 0 0 2 0] Nick must be this tall -- to attack the city
[ 0 0 2 0] South the beekeeper
[ 2 0 0 0] Jafar remembers you and ATTACKS!!!!
[ 0 0 0 2] Fiction the Untitled
[ 0 2 0 0] James the Untitled
[ 0 2 0 0] Odo the Untitled
[ 0 2 0 0] Tesa the Untitled
[ 0 2 0 0] Speed has lost his eq
[ 0 2 0 0] Jiriki ponders his existance...
[ 0 0 2 0] Lace the Untitled
[ 0 2 0 0] Bael the Untitled
[ 0 0 2 0] Ripple the Untitled
[ 0 1 0 0] Dutchess the Untitled
[ 1 0 0 0] August the Untitled
[ 1 0 0 0] Gluk the Untitled
[ 0 1 0 0] Kamui the Untitled
[ 0 0 0 1] Sarge the Untitled
[ 0 0 0 1] Jethro the Untitled
[ 1 0 0 0] Doctor the Untitled
[ 0 0 0 1] Murk the Untitled
[ 0 1 0 0] Mute the Untitled
[ 1 0 0 0] Gaffney the Untitled
[ 1 0 0 0] Asgulf the Untitled
[ 0 0 0 1] Cow the Untitled
[ 0 0 0 1] Kirt the Untitled
[ 0 1 0 0] Slip the Untitled
There are 61 visible players.
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Postby *juggleblood* » Mon Aug 13, 2007 2:52 pm

Largely thanks to you Splork! Thanks for being such a great admin.
Thanks Akasha and Krom and everyone else who makes our alternate reality such a fabulous place to live.
Talk to the clown.
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Postby Zam » Tue Aug 14, 2007 9:25 am

congratz! long live slothmud!
:)
OUKS!
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Postby 13 » Tue Aug 14, 2007 9:27 am

and Kj, however misguided he may be :lol:
The perfect blend of poetry and meanness..
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Sloth III

Postby Avatar » Tue Aug 14, 2007 2:55 pm

Congrats Slothmud: Imms and Admins and Players alike. This really is an excellent place to be.

It's amazing to think of all the changes that have been discussed, argued, and implemented over the years. Sloth III was a very different game than Sloth II, but it's also become a very different game now than it was in 1997. Congratulations again, these 10 years have been a wonderful accomplishment.
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Postby Akasha » Tue Aug 14, 2007 3:25 pm

Allow me to thank all of you who continue to play in our lil corner of alternate-reality.

We (the current and previous crew of immortals) might make the game world an interesting and creative place to spend your time, but without you the players, all our efforts would be for naught.
So my personal thanks to the players for continuing to give us a reason to make new stuff for you to do, and to all the creators (past and present) who continue to make sure Sloth is alive.


Akasha
I'm not forsaken, but I am the only one.
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Postby 13 » Tue Aug 14, 2007 3:26 pm

I'm ready for sloth IV, can we do that now ? Player wipe, eq restricts fixed, pk continent. Yes yes, please.
The perfect blend of poetry and meanness..
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Re: Sloth III

Postby Autolycos » Tue Aug 14, 2007 3:26 pm

[quote="Avatar":jmlb8nry]Congrats Slothmud: Imms and Admins and Players alike. This really is an excellent place to be..[/quote:jmlb8nry]

Now is when I remind everyone that Charles is the one who showed me Sloth those 10yrs ago.. So ... remember that next time you see him.. and thank him accordingly :twisted:

Muahahahahaha
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What he said..

Postby Tap » Tue Aug 14, 2007 6:42 pm

13 writes:
[quote:t3tshpwv] pk continent. Yes yes, please.
[/quote:t3tshpwv]

August 14, 2007 -I'm actually with you on this one.
:twisted:
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2 quick notes

Postby Tap » Tue Aug 14, 2007 6:52 pm

Autolycos admitted:
[quote:2frrlgni]Now is when I remind everyone that Charles is the one who showed me Sloth those 10yrs ago.. So ... remember that next time you see him.. and thank him accordingly[/quote:2frrlgni]

Post his email.. I wanna spam him with midget porn


[quote:2frrlgni]SlothMud III … the ultimate in DIKUMUD! The most active, intricate, exciting MUD of its kind. This multiplayer text-based online fantasy game is enjoyed continuously by players worldwide. With over 23,500 uniquely described rooms, 8,300 distinct creatures, 12,200 characters,[/quote:2frrlgni]

Well actually, 45 characters and Brad :twisted:
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Postby Krok » Thu Aug 16, 2007 1:59 am

Damn, I was really trying to write a good post. I edited it like 10 times, but it always turned out to be a little too emotional. Well, still... I'm glad I met you all, guys.


So, I'd like to congratulate everyone and thank the imms for all the job they've done. I enjoyed playing this game.
From Russia with love.
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Postby brady » Thu Aug 16, 2007 11:27 am

[quote="Krok":2gshppf7]Damn, I was really trying to write a good post. I edited it like 10 times, but it always turned out to be a little too emotional. [/quote:2gshppf7]

Poor widow...feeling guilty about skinning your pet bear to make a new hat? Sloth isn't the same without your caustic rants...visit!

And I also would like to thank all the imms and creative players that have made it way to easy to watch days fly by! You continually amaze.
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Postby 13 » Thu Aug 16, 2007 12:07 pm

You know how I know you're gay ?
The perfect blend of poetry and meanness..
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Postby Mosaix » Thu Aug 16, 2007 1:01 pm

You know because it takes one to know one?
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Postby Autolycos » Thu Aug 16, 2007 1:41 pm

laugh :twisted:
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