by Wintersdark » Tue Jun 14, 2005 2:57 am
Honestly, so long as these are the first steps along a road, all should be ok.
Take the alignment changes, particularly in regards to Supplication.
The problem now is there are precious few creatures to choose from with supplication, until you reach a really high level. With these alignment changes, your choices are cut pretty much to 1/3 (Yeah, you were always limited by alignment, but alignment was easier to attain/maintain).
IF Neutral creatures were added, and either simply more good/evil ones so we actually have choices when we play a specific alignment or "Variable" creatures(see below), all should be good.
As to variable creatures - this is something I'd like to see:
Change Lares/Manes(and add a neutral version) to have stats based on the Cleric's level. This way, they would gain level according to the supplicant cleric, and ALWAYS be useful. They'd not have the special abilities that higher level supplicants get, and maybe not be as powerful physically as the high-level fighter supps, but at least there would always be a viable option for the cleric to request. Too often right now there simply either isn't an option at all (you're neutral) or there isn't a useful option (You're evil, but not high level enough to get something that can survive in combat.
Another option is to tie supplicant power to a player's sac score - Thus, they power of their supps would grow the more they sacrificed to their god. It would encourage players to stick with one god, and actually sacrifice even at high levels when holy equipment is no longer necessary. This way, the more the cleric works at his clerical duties (in this case, sacrificing creatures to his god), the more powerful the creatures his god rewards him with.
Thoughts?