by alris » Mon Dec 05, 2016 6:43 pm
I can see what you are coming from with your original post. Yes, most classes in class order wont end up as what you expected them to be. And that wont change much even with reworking classes, or adding more explanation of class in-working for newbies. Even experienced players probably wont understand hundred percent what they are getting into when creating new character. I don't know how much of joke it was - but Katie said that 4xnc char was created as class order with less incentive to play as possible. Yet it worked in the end.
Now about the classes. Prime thief is very different from non prime thief. I understand why it goes low in classo, I got it 7th myself (darn, had to check hall of fame as i did not remember if its 7th or 8th!). I used backstab a lot, made quite good damage set, even bought golden dagger from drachma shop. Even so, adjusting stab damage wont do a thing for me. Aside from thief primes, secondary to eight thieves do not care about stab damage that much; sure there some points here and there, but not to the point of hard calculating whole eq set. I would suggest breaking stab multi according to thief position in class order, but that might have too much implications on game play i dont want to consider.
Again, warrior is too damn awesome as prime compared to all other positions in classo. But that done with by a single skill - second wind. It is only my not very humble opinion, but that skill is one very powerful and very cool even after nerf from s3. As for non-prime warriors, there are plenty of benefits for having it high (second for example) and not low. It is not only about some healing/spell caps after all. For end game you might consider your max_str cap, for mid-low game, you will have some equipment easier to use if you have warrior in second or third. It is not as problem as there are alternatives for other non-casters, yet there are still some nice pieces for warriors.
I agree with the sentiment that supplication need some reworking. If you are not cleric prime, the healing cap probably is not an issue for you to worry about. So its mostly supplications to consider when you position your cleric in classo, and aside from mare/rabbit, even fighting supps are not worth it. If its about picking 20+ more mana regen / or potential swordwraithes at 40 av versus extra 20 heal bonus / thunderbird, then I would pick druid or necro over cleric for secondary. But even then it still makes good third or quad class.
Nothing to comment about bard. Again, and similarly to other classes, what works for main class focus when its prime, like caps on something, is not that much of issue when its not prime. You just learn(and you do it all the way to 40 av!) to play with what you have, and whine sometimes, about how everything is unfair.
For Jb infuse soul idea - make infuse souls heal undeads (yes, pets included) and also add some incentive to necromancer to become undead. We have undead visage already, we have vampirism disease, why not actual turning into undead? That could make for interesting benefits/penalties for a player.
Supplication/undead pets. I dont have much of idea how to improve those, but let me remark on smth once again: it always struck me odd that we have a lot of pets type spread on levels which are fastest to pass(level) up. So if later pets are intended to be better than earlier ones, we are to use some type of pet for about 10 levels, quickest ones at that, only to never use again. And later we get new pets only on very grand occasions such as new 40 level.
All the necro pets are plain fighter ones with small quirks of their own, and that - being fighters - could be adapted for cleric supplications for most of them.
Alris is out!