Area Opener

Check for upcoming quests or area openers!

Re: Area Opener

Postby *teker* » Wed Mar 13, 2019 4:55 pm

I posted in the changelog thread that the algorithm has been changed for mobs that pop in multiple rooms that should "fix" this problem. I put fix in quotes because there was an obscure way a player could beat the algorithm and get the pop you're looking for but it'd be hard to figure it out without access to the code.

It should be straightforward now.
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Re: Area Opener

Postby Gorka » Thu Mar 14, 2019 5:22 am

You get a torturing tool from the corpse of an executioner's pupil that's on the ground.
You get gold coins from the corpse of an executioner's pupil that's on the ground.
There were 1587 coins.

Thanks Imms.

On a side note, I believe Waza has forged the Winterblade now. I am just the rod cp away from forging the clasp. I will loan my clasp to Waza for testing when I am complete. I have spares of the difficult cp's in the clasp forge for trade for cp's in the winterblade forge if anyone has. I will also liberate the cp's from you for other goodies if you are interested.
Gimme a G! Gimme a ORKA!
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Re: Area Opener

Postby Gorka » Sun Mar 17, 2019 10:30 am

So I forged the seal clasp for the winterblade...

cast 'id' seal
Ok.
You feel informed:
Object 'seal dying flame hell', Item type: CLASP
Item is: GLOW MAGIC
Weight: 0, Value: 25000gold, Worn in: TAKE
Clasp can only be attached to:
The Winterblade
Only those who are primary supreme warriors, and have attained supremacy in
at least five classes may use this item.

The bar of cold iron loads on cambion-half-breed in Malbolge. I have loaned the clasp to waza as it's not personal and asked him to test. I am searching for "a broken blade of ice" to finish the winterblade and I still have lots of clasp cp's for trade.

This is the stat with the clasp attached, clasp also detaches.

cast 'id' blade
Ok.
You feel informed:
Object 'blade winter winterblade sword hell', Item type: WEAPON
Item is: GLOW MAGIC 3x40-ITEM
Weight: 4, Value: 324356gold, Worn in: TAKE WIELD
Damage Dice is '6D4'
Can affect you as:
Affects: DAMROLL by 2
Affects: MAX_CON by 1
Only those who have attained supremacy in at least three classes may use
this item.
Gimme a G! Gimme a ORKA!
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