A couple changes...

Code changes, new spells/skills/songs, etc

A couple changes...

Postby *Splork* » Sun Dec 05, 2004 4:59 am

Greetings, fellow students of the necromantic arts:
My recent researches into the 'animate dead' spell have finally borne
fruit. A dark, bloody, clotted fruit. I have pried from the icy clutch of
Death itself the knowledge of how to apply magical undead control equipment to
the walking dead generated by said spell. The same research has let me extend
the duration of the spell a bit, as well as revealing unto me a way to
generalize the 'summon horde' spell into a skill, using no mana, that can be
applied to either 'summon undead' or 'animate dead'. I call this skill
'control horde'.
The necessary spell changes accompany this message, and should have already
inserted themselves magically into your spell books. You will also find
attached an elegant and simple technique for determining how close you are to
the limit of undead you can safely control ("safely"... as if any of this was
really "safe") - just type "score", and if you are advanced enough in the dark
arts you will know. And finally, I have enhanced the 'summon undead' spell so
that you can specify how many undead you wish to summon. Of course if you're
like me, the answer is invariably "all of them".
- the Necromancer Grizelda
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