Greetings,
Room effects that push or otherwise create currents from one room to
another should now ignore combatants. That is, if you are fighting a mob
in a room that would otherwise drag you along a current or push, you will
no longer be dragged mid-fight, but rather be free to finish the fight
before the room effect takes place. This should be helpful to some of
you who are adventuring in places like The Planes of Magma and Water.
Enjoy.
Let us know if you experience anything wonky as a result.
Thanks.
-Neptune