Futility

Code changes, new spells/skills/songs, etc

Futility

Postby *Breeze* » Mon Mar 09, 2015 11:17 am

Effective next reboot, futility is perma-disabled.
User avatar
*Breeze*
Avatar Poster
 
Posts: 502
Joined: Mon Nov 05, 2007 9:24 am
Status: Offline

Return to Mud changes and New Stuff

Who is online

Users browsing this forum: No registered users and 1 guest

cron