Weapon Damage

Code changes, new spells/skills/songs, etc

Weapon Damage

Postby *Splork* » Wed Aug 06, 2014 7:38 pm

Weapon damage was slightly broken. There was no cap being applied and the MSDP was reading the actual
capped weapon damage value.

* New MSDP variable WEAPON_DAM_CAP added
* Old MSDP variable WEAPON_DAM will now read current weapon damage
* Added new affect APPLY_BONUS_WEAPONDAM in case we decide to add this affect to Equipment
* Cap now applied to weapon damage

Changes are in-game as of this morning's reboot!
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