Mob Updates

Code changes, new spells/skills/songs, etc

Mob Updates

Postby *Neptune* » Wed Jan 01, 2014 3:52 pm

Hey guys

First of all, don't take this topic title to mean that mob updates are definitely coming. This is
merely something that I'll use to explain and announce any mob updates that may occur. This
does not mean that any mob updates posted here are all-inclusive nor does it mean that there
are mobs that are excluded. It is what it is with no guarantees, warrants, etc.


Dan the deranged Defender in the Athenaeum's quest win message were updated as it was
previously reported that it was either being truncated or incomplete. The offending quest
win message has been completed and should appear as intended.

Any questions or concerns can be directed via the usual methods or by contacting me
directly if you choose not to make it public. Usual methods include via the forum or
using the ingame commands bugs or typos.

neptune@slothmud.org

Thanks.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Wed Jan 01, 2014 4:16 pm

The wandering tea hawker in The Ahenaeum had a truncated quest message. When asking the hawker
about the quest, the message was truncated. This should now be remedied.

Thanks to goes to Cizin who found this error.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Wed Feb 05, 2014 9:30 pm

Greetings.

There are six animated shadows in The Catacombs on Thordfalan that previously had procs
that would destroy the corpses. The problem was that they would loot things, and should they
have looted personal items or equipment and then somehow die then whatever they looted
could also be destroyed. This proc has since been disabled, and they should be safe in this
respect. No other changes to these mobs were made.

The changes to these six mobs should not affect exp yield nor should it affect the mob's
difficulty. No other mobs in the Catacombs were affected.

Thanks for the heads up goes to Kimchee and Yasik. Thanks guys!

-Neptune
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Re: Mob Updates

Postby *Neptune* » Thu Feb 27, 2014 2:38 pm

After months of mulling, I've decded to remove the Galavan Thief. For the moment at least,
he will no longer load in The Rainbow Valley. Know that I've done this for a couple of reasons.
Originally, I was hoping he might provide a little out-of-the-ordinary challenge, but now I see
that perhaps his presence has been somewhat of a deterrent to many of you to use the shops
or the inn there at The Rainbow Valley. Secondly, I've changed my mind on how I feel about
having him swoop down on unsuspecting adventurers who recall to The Rainbow Valley.

I hope this helps some of you, and encourages the rest of you to branch out a little to areas
such as the Rainbow Valley. Furtheromore, this change does not warrant or indicate any
further changes of this nature; please try to take it at face value and understand that this
is not something I foresee becoming a regular occurrence.

Thanks and Enjoy.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Tue Mar 11, 2014 3:50 pm

Having come to the realization that a number of mobs were dying
but not dropping their items before their corpses disappeared, I've fixed
a few of them. Unlike before, the following mobs will now drop their items
and their corpses as normal allowing you to loot their corpses as normal:

Arboretum I:
------------------
Orchid
Petunia
Lily

Temple of the Wind:
------------------------
Swarm of Bats

Farmstead
-------------
Swarm of Bees


If you guys find any more instances where mobs' corpses are destroyed and they aren't
dropping their items as they should be, then please let me know the area, the mob, and
I'll take care of it.

Thanks!

-Neptune
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Re: Mob Updates

Postby *Neptune* » Wed Apr 09, 2014 1:41 pm

Greetings.

Due to a glitch with his autoquestng proc, Exidoia now requires registration.
There should be no worries about undertaking this quest nor should there be
any fear of addressing this mob as anyone who knows this mob would normally
do otherwise.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Thu May 15, 2014 1:22 pm

Greetings.

The Troll Overseer in The Athenaeum has undergone a minor change to his quests.
Due to a typo, the reward for Galavan Troll quest has been adjusted to fall in line
with the other quests that this mob offers. Secondly, each of the Overseer's quests
now require a minimum level.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Sun Apr 12, 2015 3:18 pm

Greetings.

Minor update today.

As some of you may have noticed, the Galavan Female, when provoked, will hurl rocks
at her assailant. As it was, this appeared to be an area affect, likely unintended. This
has been remedied. This special attack will no longer target the area, but rather a
single player.

Thanks.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Fri May 01, 2015 11:30 am

Morning Guys and Gals

Just a couple minor updates at this time.

Bricla's autoquest now makes a bit more sense, and works better
than it once did. Beforehand, the quest completed at the moment
that one undertook it. This has changed and now has a proper
quest format. One of the purposes of that quest appears to have
been to explain how to use shopkeeper and forge mobs of that type.
This hasn't changed, but now, perhaps, you'll see that Bricla's added
feature will be a bit more in line with the expectations of a wider
range of character levels.

The Celestial Gatekeeper in the Tower of Gr'Valdh had some garbage
in one of the quest descriptions. This has been remedied and the
quest descriptions should work as designed now. Just goes to show
you that Murphy's Law still applies to immortals as it applies to
mortals. Nothing else about these quests have changed.

Thanks guys for the feedback and letting us know where we missed
a couple of things. It only improves the game, and upholds the
the fantasy aspect of our world. Keep 'em coming! We'll get to them
as quickly as we can.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Sat Jan 23, 2016 5:01 pm

First off, thanks to all who participated in the Formian Colony area opener. I must apologize,
however, as it's apparent I forgot to save in a few places. No matter. That's why we're here:
to view the updates to the Formian Colony and its mobs.

1. The formian mystic should now properly show its forge and components.
2. The formian mystic's forged item is no longer prime required.
3. For those of you who participated in the opener, please see me about Honor that you
should have gotten from the quest version of the Ant Queen.
4. The heart of the silent hunter now behaves like a light as intended rather than a robe.

Thanks, and enjoy.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Mon Feb 22, 2016 12:26 pm

Greetings.

Due to the enormous amount of attention that Xerxes, Corruptor of Worlds has
received in the last month, his equipment poprates have been reduced. It was
never intended for his equipment to be as plentiful as it seems to be at the
moment. Also, you might notice that he loads an additional item, but I'll let
you discover that in your own time. Xerxes has informed me that he feels a
bit targetted for these things, and has expressed to me that he feels pretty
angry about it. His behavior may persist; adventurers beware. I shall neither
confirm nor deny his demeanor at this moment. You may, however, notice an
increase n his experience yield....maybe. :)

-Neptune
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Re: Mob Updates

Postby *Neptune* » Mon Feb 29, 2016 9:39 pm

Greetings.


Over the past week or two, we've seen a lot of activity surrounding Xerxes, the Corruptor of Worlds
in the Ruins of Gildebruun on the continent of Lyme. The amount of attention that he has received
and the manner surrounding his attention has created quite a stir. The unfortunate side effect of
this series of events has affected the honor system to such a degree, that this mob (and other like
mobs) will now have their resets tied to Astrological Houses. This should not affect, in any way, those
who have benefited up to this point from the Xerxes groups of the past in the context of what has
been gained from this up to this point.

The immortal staff has entertained this new activity for a while, but at the cost of players ignoring
parts of the game that were never intended to be passed over. It is our intention to provide content
across the World of Jord that gives our players a diverse, dynamic world to explore and adventure
while giving an equally diverse set of goals for each player to achieve. The focus was never supposed
to be and, in our minds, *should* never be to concentrate our focus on a single mob, area, etc.

Xerxes will now load only during the Houses of the Grand Struggle and Battle.

Thanks.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Tue Mar 22, 2016 11:07 am

Greetings.

Small change this morning.

Previously, it was nearly impossible to find a shopkeeper that bought musical instruments
cuasing the occasional horde of instruments laying on the ground in various spots around
the world. This has been remedied. You should now be able to find atleast one buyer/seller
of bard instruments on each continent.

Enjoy.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Sun Apr 17, 2016 3:51 pm

Greetings.

Thanks to Zaq for finding this for us and reporting it.

The Skilled Ghost Artisan in Moria had a typo in his forge that would circumnavigate
his ruddy shield forge and instead produce a golden skeleton key. This has been
remedied and should produce the proper result and list the shield accordingly.

Any problems, let us know.

Thanks.

-Neptune
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Re: Mob Updates

Postby *Neptune* » Thu Jan 26, 2017 1:47 pm

Greetings,

Against my better judgement, I have elected to tweak the Queen Mother Ant in the Formian Colony.
There seemed to be some dismay and belief that she was 'unkillable', and while I won't listen to
feedback based on solo attempts on these types of mobs, I am not without the will to try a
relatively new approach on the matter. In layman's terms, a few things will be different about her
for the moment. I'll let you discover the differences on your own. Expect her to retain some of her
difficulty, however.

Thanks.
Feedback appreciated.

-Neptune
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