MSDP Updates

Code changes, new spells/skills/songs, etc

MSDP Updates

Postby *Splork* » Tue Dec 24, 2013 10:16 am

MSDP Changes after reboot
• MSDP_Coord1-25 variables changed to just Coord1, coord2, etc to 25 ( I will flush this out better after Christmast, similar to the new string variables
• MSDP_ROOM_DIR variables changed to just ROOM_SOUTH, ROOM_NORTH, etc
• STAT_PERM variables now read correctly, won’t mimic Str, Int, and other MSDP stat variables
• HUNGER added
• THIRST added
• STRING_AFFECTS added, in string format, easier parsing
• STRING_PERM_AFFECTS added, in string format, easier parsing, permanent and innate affects
• STRING_EXITS added, in string format, easier parsing


These go in on reboot or crash,
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Re: MSDP Updates

Postby *Splork* » Thu Dec 26, 2013 1:14 am

MSDP variables added:
Position : current position of the player
Worships : who the player worships

These will be in on next reboot or crash, same as the ones mentioned above,

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Re: MSDP Updates

Postby *Splork* » Fri Jan 24, 2014 3:29 pm

The following MSDP string variables have been added. The variables are set upon wearing an item. The string resembles the following: Vnum: #, DESC: description, AC:value, AFF: value
Examples:
MSDPWEAR_LIGHT = "VNUM:4,DESC:a hexagonal shaped token",
MSDPWEAR_FINGER_R = "VNUM:2103,DESC:a small topaz ring,AC-apply:-0.1, SPELL_BONUS:100, HITPOINT:3",

As with ALL MSDP variables, please do not request the data if you are not going to use it.

WEAR_LIGHT,
WEAR_FINGER_R,
WEAR_FINGER_L,
WEAR_NECK_1,
WEAR_NECK_2,
WEAR_BODY,
WEAR_HEAD,
WEAR_LEGS,
WEAR_FEET,
WEAR_HANDS,
WEAR_ARMS,
WEAR_SHIELD,
WEAR_ABOUT,
WEAR_WAIST,
WEAR_WRIST_R,
WEAR_WRIST_L,
WEAR_WIELD,
WEAR_HOLD,
WEAR_TWO_HANDED,

I will add these to the helpfile soon.
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