Broadside

Code changes, new spells/skills/songs, etc

Broadside

Postby *Isabo* » Sun Nov 14, 2010 3:02 am

Greetings, mortals.

Changed a bit the broadside requisites and checks, so there shouldnt be that "many mobs that have an enormous mass to avoid broadside ". :lol:

Thanks Taron for reporting.

Fix available on next crash/reboot (if someone recompiles the code before it, that is).

Best regards.
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