Change on identify

Code changes, new spells/skills/songs, etc

Change on identify

Postby *Isabo* » Wed Aug 25, 2010 11:52 pm

Good day, mortals.

Made a couple changes on identify :

1) When identifying an item that has a clasp attached, it will show where affect come from. For instance :

You weave the threads of magic masterfully!
You feel informed:
Object 'sleeves polished rock', Item type: ARMOR
Item is: MAGIC
Weight: 11, Value: 429000gold, Worn in: TAKE ARMS
AC-apply is -0.8
Can affect you as:
Affects: MOVE by -5
Affects: HITPOINT by 10
Affects: STAB_DAMAGE by 5 (a leather phylactery)
Affects: CIRCLE_DAMAGE by 5 (a leather phylactery)
Only those who are at least supreme clerics, warriors, druids, or bards may
use this item.

2) When identifying an item that has a rune attached, it will show also rune stats, including point 1.

Thanks to Acme for his sugestions on this.

Change available on crash/reboot once someone move code over.

Best regards.
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*Isabo*
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