MXP variables

Code changes, new spells/skills/songs, etc

MXP variables

Postby *Isabo* » Wed Aug 25, 2010 10:04 pm

Good day, mortals.

Added a few variables to our MXP environment :

- Area
- Continent
- RegenHP
- RegenMana
- RegenMoves

Also, fixed MXP Ac variable to show decimal point and not integer rounded AC.

Addition available on crash/reboot once someone move code over.

Best regards.

Pd. If you are using a client that is not MXP capable, you should try one. Wintin.net and other major clients support it, and you can do some neat stuff with MXP.
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Re: MXP variables

Postby *Isabo* » Thu Aug 26, 2010 12:42 pm

Good day, mortals.

Seems some people is having problems with some of those variables. I been checking case by case, and found some ways to fix it :

1) Turn mxp off and then back on. Fixed the problem for Norks. Permanent fix.
2) Set on compact prompt. Fixed the problem for Lochlan. Temporal fix.

Problem is being investigated.

Best regards.
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Re: MXP variables

Postby *Isabo* » Thu Aug 26, 2010 10:25 pm

Good day, mortals.

Some people has been having issues with new MXP stuff. Some could fix them with the tips i posted, others no.

Been quite a few hours trying to figure out what is the problem. Its being a pain, since i can reproduce it, im not getting the PUBLISH> trash whatever i do. So, until i can figure it out, i have removed the Area and Continent variables (very likely the problem come from those two). Once i find the fix, i will reenable them.

Change available on crash/reboot once someone move code over.

Sorry everyone for the inconvenience this may have caused.

Best regards.
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