Huge changes

Code changes, new spells/skills/songs, etc

Huge changes

Postby *Splork* » Wed Jun 24, 2009 7:53 pm

1) Spell Disruption should be 0 if you have learned battle focus. (so it has basically been removed if learned)

2) Mob hitrolls have been reduced across the board, they should miss more now.

3) Lyme is now open to everyone.

4) Exp calculator has given back some exp for high damage low hitpoint mobs.

Hopefully you guys enjoy these changes,
Splork
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more good changes...

Postby *Splork* » Fri Jun 26, 2009 9:53 am

1) All spells had a roll of 101 roll for lost concentration. I have changed it to a flat 100. This means there should be quite a bit less lost concentration over the course of a day.

2) Pretty sure Ive fixed the bug allowing 1% chance of spell disruption if a player learned battle focus to 85%. It should have 0 chance if the skill is fully learned now.

3) Heightened spells also used a roll of 101 which Ive changed to 100. This means everyone has a better chance for masterful castings.

4) Front row lost concentration of touching spells has been cut in half.

5) Diseases no longer affect lost concentration at all. Hopefully, players will not really catch any in the first place since Ive lowered the chances drastically and removed quite a few from ingame anyways.

6) masterful locate object has been drastically increased.

Enjoy,
Splork
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