exp loss and level loss changes

Code changes, new spells/skills/songs, etc

exp loss and level loss changes

Postby *Splork* » Thu Apr 23, 2009 7:33 pm

Ive noticed an incredible amount of people losing levels and high amounts of exp at these levels. This ofcourse will change with more clerics gaining the raise dead spell and our players gaining wordly experience and knowledge of the new combat system.

However, checking the code, it appeared to be a flat rate of 30% exp loss on death and a flat rate of 7% chance of level loss at level 15.

I believe this is slightly outdated code and a little bit harsh with the new eight class system.

Changes:
1) Level loss has been pushed to level 25
2) The chance of level loss is now on a sliding scale depending on your total levels. This scale starts low and ends up near the old percentage.
3) The chance of exp loss is now on a sliding scale depending on your total levels. This scale starts low and ends up near the old percentate.

Hope these changes help you guys out some.

Enjoy,
Splork
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Postby *Splork* » Thu May 07, 2009 7:06 pm

Exp loss is now capped depending on your total levels for your character.
The previous code had a 30 million exp cap except for when your character started reaching triple 40 and above to which it went much higher.

The exp loss caps now start at 10 mil and go up accordingly.

Splork
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Postby *Splork* » Mon Aug 03, 2009 6:25 pm

The code we started this version of sloth had a 7% chance for everyone to lose level, a 30% loss for exp upon death, and a 30 million exp cap on death at triple 40( from there every quad level added 2 mil exp loss to the cap, and every avatar level added 1 more mil for what could of been a total of 150) We have tinkered with it several times and it is now on a sliding scale.


Ive lowered everything quite a bit more and this is probably close to the final change on this topic.


As it stands now exp loss, cap, and chance of level loss goes by total levels of a character.


Here is the current code for death, level loss, and exp losses and caps.

Total levels, % xp loss, xp loss cap, level loss %
< 40 20 10 mil
< 80 21 15 1
<100 22 18
<120 23 20 2
<140 24 22
<160 25 25 3
<180 26 32
<200 27 40 4
<220 28 50
<240 29 60 5
<260 30 70
<280 30 80 6
<300 31 90
<320 31 100 7
<340 32 115
<360 33 130 8

Adding avatar levels adds 2 mil exp per level to the exp loss cap.



Overall, chance of level loss has been drastically reduced except for a player of max level.

Percentage of exp has been reduced drastically but catches up to the old percentage at 260 total levels, from there it increases up to 3 more percentage points. However, the caps are quite a bit smaller at the higher levels which should offset the 3% increase by quite a bit.

Exp loss caps are much, much smaller than before.

Hope this helps, it is a ton better than our old version was where everything was a flat 30% exp loss and 7% chance of level loss.

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