MCCP & MXP added to SlothMUD

Code changes, new spells/skills/songs, etc

MCCP & MXP added to SlothMUD

Postby *Splork* » Sun Sep 25, 2005 5:21 pm

We have added MCCP and MXP support.

MCCP
When you connect to a world that supports MCCP, text sent from the world to you will be compressed, so in theory it should show up faster and use less bandwidth. Note that data you send to the world and any images or sounds the world provides are not compressed.


MXP
Traditionally, MUDs have used raw Telnet. MUD sessions have been enhanced using standard terminal protocols, such as ANSI and VT100 to add color and cursor control. However, there is no higher-level command protocol used by MUDs to enhance the game session. The MUD eXtension Protocol (MXP) attempts to fill this gap by providing a markup language based loosely upon HTML and XML that allows better communication between the MUD Server and Client.


MCCP is invisible to the users, although many of our players will notice a considerably quicker link.

MXP needs to be toggled on by typing mxp, hoever, there is not much use of it atm ingame, just the core code has been added. Clan channels and player created channels may use secure htlm tags at this time. We will add more in the coming weeks.

Use your settings command to see the results of mccp if your client supports it.


TTYPE, NAWS, and a few others are also supported now.

Enjoy,
Splork and Isabo

As well, I have heard through the grapevine that wintin.net will most likely be adding these also :twisted:
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