Banshees - what are banshees good for

Information about the necro class

Postby *juggleblood* » Thu Jul 10, 2008 6:50 pm

How many phantoms / banshees can a necro have?
Talk to the clown.
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Postby jezer » Thu Jul 10, 2008 8:24 pm

[quote="Vixn":3l9sbjf2]and kachina... yeah, this guy makes almost as much junk as Jason does :wink: [/quote:3l9sbjf2]

Jason is a humanitarian, he told me he saves all those spiked helmets, clubs and spears for the noobs in India. What a guy! :D
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Unstable Mud

Postby Yinao » Thu Jul 10, 2008 10:50 pm

Can we get a stable mud that will stay up for longer than an hour at a time? When we do let us know so we can actually cycle mobs for stuff we're looking for so we dont waste our time killing the mob mud crashes... :cry:
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Postby Atwell » Fri Jul 11, 2008 12:06 am

[quote="Juggleblood":5qq2lqu7]How many phantoms / banshees can a necro have?[/quote:5qq2lqu7]

With the control horde skill (avatar 11), a necromancer can control two banshees or two phantoms at a time. Before acquiring control horde, he can control one banshee.

[quote="Vixn":5qq2lqu7][quote="Assirian":5qq2lqu7]seems like that Cthulgha's room is not underwater :(
like the room where leng is.[/quote:5qq2lqu7]

This room is underwater room, believe me. Or just run there and dispel water breathing spell / remove water breathing eq.[/quote:5qq2lqu7]

If so, that's a recent change. It was underwater in the distant past, but had the water pumped out at least as far back as 2006. When I last checked in late 2007, it remained free of water.
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Postby PolkAdotS » Fri Jul 11, 2008 12:10 am

Heya Atwell... :) :roll:
There will be no further room for improvement past the toilet plunger-handle.
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Postby Assirian » Fri Jul 11, 2008 4:23 am

[quote="Vixn":12fkxh30]
And succubus/incubus won't survive more then 2 rounds against any middle mob.
[/quote:12fkxh30]
They make thier procs if they not assisting. So, if mob does not area, they would not die.
But mare do same job a way better..
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Postby Atwell » Sat Jul 12, 2008 10:40 pm

[quote="PolkAdotS":3381nzz0]Heya Atwell... :) :roll:[/quote:3381nzz0]

Greetings :)
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Postby *juggleblood* » Sun Jul 13, 2008 7:54 pm

Ok, got the go ahead to tweak these.

I raised phantom maxhit significantly. They already hit better and have better dam than wraiths I noticed. Also, the blind proc will afflict the same penalties as the blindness spell and will cost slightly less for the mob to cast. -They are not ether or wraithform. shrug...

Banshees are next.
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Postby Widow » Sun Jul 13, 2008 8:08 pm

Sweetness. Thanks JB. Now - off to score a control horde book!
Necros are the life of the Undead party.
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Postby *juggleblood* » Sun Jul 13, 2008 9:55 pm

Just hit the banshee as well. Increased hp substantially. Increased hitroll substantially. Wail proc will no longer affect pcs who have reached Supremacy in their primary class. The banshee will now howl at your enemies making them more susceptible to offensive magic and melee attack.
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Postby Weasel » Sun Jul 13, 2008 10:35 pm

*cough* help warriors *cough*
:twisted:
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Postby alias » Sun Jul 13, 2008 11:21 pm

1250 hp, -12 ac, 5 attacks, what more do you want ?
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Postby Vixn » Mon Jul 14, 2008 12:57 pm

[quote="alias":1ptf5rzd]1250 hp, -12 ac, 5 attacks, what more do you want ?[/quote:1ptf5rzd]

built-in icq client? :lol:


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Postby Mike » Tue Jul 15, 2008 1:28 pm

[quote="juggleblood":1xm6u7k7]Just hit the banshee as well. Increased hp substantially. Increased hitroll substantially. Wail proc will no longer affect pcs who have reached Supremacy in their primary class. The banshee will now howl at your enemies making them more susceptible to offensive magic and melee attack.[/quote:1xm6u7k7]

Are u sure these changes ingame?

[color=green:1xm6u7k7]cast 'summon u' banshee
Ok.
A banshee starts following you.

<638hp 365ma 156mv +8 overcast>
order banshee report
Ok.
A banshee reports[/color:1xm6u7k7] [color=red:1xm6u7k7]364/364[/color:1xm6u7k7][color=green:1xm6u7k7] hp. Need: 0. 240/240 ma. 125/125 mv.


order banshee kill stor
Ok.
A banshee hits some wood storks extremely hard.

<638hp 327ma 147mv +8 overcast>
A banshee hits some wood storks extremely hard.
A banshee claws some wood storks very hard.
A banshee claws some wood storks extremely hard.
Some wood storks viciously massacres a banshee with her rake.
Some wood storks viciously massacres a banshee with her beat.
Some wood storks misses a banshee with her bite.
A banshee starts to emit a mournful wail...

<638hp 329ma 148mv +8 overcast>
e
w
Stabilized Sandbar
Heavy planks of wood shore up both the northern and southern sides of
this narrow spit of land, preventing the waves from wearing away at the
sand and gravel. The sandbar extends further to the west, and joins with
the beaches of Lyme to the east.
Exits: East West
The corpse of a duck is lying here.
A cute young woman laps up the sun without benefit of a swimsuit.

<638hp 332ma 147mv +8 overcast>[/color:1xm6u7k7]
[color=red:1xm6u7k7]You're to afraid to go any nearer the wailing![/color:1xm6u7k7]

Haven't seen this howl proc yet, but other 2 changes are kinda sucks :)
And dam still too low on banshees, imho.
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Postby *juggleblood* » Tue Jul 15, 2008 6:05 pm

yes
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