Brilliant Red Aura kill does not increase alignment

Questions and info for and by newbies.

Brilliant Red Aura kill does not increase alignment

Postby Yasik » Mon Jun 24, 2013 4:49 am

Is it kill-history affecting +/- alignment or I dont know something?
'Darkness' is brilliant red aura too, no alignment change after kill. Previous kill gave me +2.

The Catacombs
Exits: South
Some strands of dark moss lie drying here in the sun.
*(Brilliant Red Aura) An animated shadow is here, looking for something to kill.
*(Brilliant Red Aura) An animated shadow is here, looking for something to kill.
Caitlin the peri arrives from the south.
A spectre arrives from the south.
A spectre arrives from the south.
A spectre arrives from the south.

<942hp 288ma 276mv> [+5] AC: -10.4 EXP: 430,934,784 COINS: 549,990 [indoors]
cast 'Web' shadow
Ok.
An animated shadow is enmeshed in thick webs!
An animated shadow growls at you and attacks!
An animated shadow hates your guts!
An animated shadow slowly fades into existence.
An animated shadow misses you with his claw.

[ CUT ]

<1037hp 282ma 280mv> [+5] AC: -10.4 EXP: 430,936,886 COINS: 549,990 [indoors]
A spectre misses an animated shadow with its claw.
A spectre massacres an animated shadow to small fragments with its claw.
An animated shadow is dead! R.I.P.
You gain 3259 bonus experience!
You received 37089 experience points.
Your blood freezes as you hear an animated shadow's death cry.
The animated shadow shatters into a million shards of darkness.

<1037hp 282ma 280mv> [+5] AC: -10.4 EXP: 430,977,234 COINS: 549,990 [indoors]
The Catacombs
You are in one of the many tunnels of the catacombs. It is not possible
to tell where they are leading anymore because they all look exactly
alike- limestone tunnels with shelves carved into the walls.
The passageway dead ends to the north.
Exits: South
Some strands of dark moss lie drying here in the sun.
(Red Aura) A tormented spectre tests the limits of its master's control.
(Red Aura) A tormented spectre tests the limits of its master's control.
(Red Aura) A tormented spectre tests the limits of its master's control.
(Brilliant Blue Aura) A white-robed maiden with tiny white swan-like wings lounges here.
*(Brilliant Red Aura) An animated shadow is here, looking for something to kill.

<1040hp 283ma 280mv> [+5] AC: -10.4 EXP: 430,977,234 COINS: 549,990 [indoors]
cast 'Web' shadow
Ok.
An animated shadow is enmeshed in thick webs!
An animated shadow growls at you and attacks!
An animated shadow hates your guts!
An animated shadow slowly fades into existence.
An animated shadow misses you with his claw.

[ CUT ]

<1066hp 276ma 280mv> [+5] AC: -10.4 EXP: 430,979,770 COINS: 549,990 [indoors]
A spectre massacres an animated shadow to small fragments with its claw.
An animated shadow is dead! R.I.P.
You gain 3150 bonus experience!
You received 35848 experience points.
Your blood freezes as you hear an animated shadow's death cry.
The animated shadow shatters into a million shards of darkness.

<1075hp 280ma 280mv> [+5] AC: -10.4 EXP: 431,018,768 COINS: 549,990 [indoors]
The Catacombs
You are in one of the many tunnels of the catacombs. It is not possible
to tell where they are leading anymore because they all look exactly
alike- limestone tunnels with shelves carved into the walls.
The passageway dead ends to the north.
Exits: South
Some strands of dark moss lie drying here in the sun.
(Red Aura) A tormented spectre tests the limits of its master's control.
(Red Aura) A tormented spectre tests the limits of its master's control.
(Red Aura) A tormented spectre tests the limits of its master's control.
(Brilliant Blue Aura) A white-robed maiden with tiny white swan-like wings lounges here.





<1078hp 323ma 255mv> [+4] AC: -10.4 EXP: 431,884,508 COINS: 572,382 [indoors]
The darkness misses you with his claw.
The darkness misses you with his claw.
The darkness claws a spectre hard.
The darkness misses you with his claw.
A spectre claws the darkness extremely hard.
A spectre misses the darkness with its claw.
A spectre misses the darkness with its claw.
A spectre misses the darkness with its claw.
A spectre misses the darkness with its claw.
A spectre claws the darkness extremely hard.
You deal a critical blow to one of the darkness's vital organs.
You brutally massacre the darkness with your slash.
The darkness is incapacitated and will slowly die, if not aided.
You brutally massacre the darkness with your slash.
The darkness is dead! R.I.P.
You gain 5352 bonus experience!
Total exp for kill is 60909.
Your blood freezes as you hear the darkness's death cry.
You get a mysterious looking spellbook from the corpse of the darkness that's on the ground.
drop mysterious-spellbook
You get gold coins from the corpse of the darkness that's on the ground.
There were 2000 coins.

<1080hp 327ma 259mv> [+4] AC: -10.4 EXP: 431,953,421 COINS: 574,382 [indoors]
Monument
You are standing inside a large marble monument. In the center of the
room is an ornamental sarcophagus. At each of the four corners is a large
brass brazier. They seem to have been extinguished for some time. All
around the room are tapestries hung on the walls.
Exits: South Down
The corpse of the darkness is lying here.
A mysterious looking spellbook with strange runes lies forgotten on the ground. [11]
A pulsing mass of darkness lies tangled on the ground.
(Red Aura) A tormented spectre tests the limits of its master's control.
(Red Aura) A tormented spectre tests the limits of its master's control.
(Red Aura) A tormented spectre tests the limits of its master's control.
(Brilliant Blue Aura) A white-robed maiden with tiny white swan-like wings lounges here.
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Yasik
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Re: Brilliant Red Aura kill does not increase alignment

Postby Tuck » Tue Jun 25, 2013 8:04 pm

if you check msdp align, you will see that darkness give like -20 align.
looks like bug for me, but who knows...
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Re: Brilliant Red Aura kill does not increase alignment

Postby Magi » Tue Jul 02, 2013 9:27 pm

Not a bug.

Mob level is part of the calculation, and shadows are very low level (coincidentally making them also easy to dominate).

Killing a higher level mob would affect your alignment more. By taking a valker to the catacombs you'd probably see the alignment swing that you are expecting.
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